Bioshock Infinite begins, like its predecessors, with a mysterious character named Brooker DeWitt who is at sea in a boat in the middle of a storm in 1912 with even more mysterious characters, a man and a woman who leave him on the pier in front of a mysterious lighthouse. Left alone with the box you received from the mysterious companions containing the gun, the instructions for entering the lighthouse and the picture of the young girl who is your task, you begin your adventure. Your task is to find a girl named Elizabeth in the city of Colombia in the sky and bring her to New York to the person who hired you. At first everything will look idyllic, the city in the clouds looks calm but soon you will find out that the city is ruled by a religious fanatic called Father Comstock and the society nurtures Aryan heritage, which means that they are racist towards other races. The city of Colombia was once part of the United States but after an uprising in which the city was ordered to open fire on an innocent group of Chinese civilians, the US government renounced Colombia after which the city disappeared in the clouds. Moving through the city you will gradually learn your history in which you were a soldier in one of the difficult battles, you will learn that in Colombia itself there is a bloody conflict between the Founders and the resistance movement called Vox Populi … You will learn a lot if you peek into each corner and listen to as many audio recordings as possible on the devices that were the forerunners of cassette players. But I have to admit that as you progress towards the end of the game the story starts to get weirder and more incomprehensible while the ending itself in my opinion could have been better. However, the Boshock trilogy is much more interesting both in terms of story and action than, for example, HALO games, which are not bad, but the level design is made in such a way as to give the impression of moving in a circle.