Heather Rodgers – Reel – 2019

Break Down: 00:03 – 00:14 – RWBY Vol. 6, Ep.3 – Composited, designed look and color to create compositing template for scene, integrated 2D splash FX by Myke Chapman, added color treatment to splash, created 2D FX bubbles and cavitation…

Heather Rodgers - Reel - 2019

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Break Down:

00:03 – 00:14 – RWBY Vol. 6, Ep.3 – Composited, designed look and color to create compositing template for scene, integrated 2D splash FX by Myke Chapman, added color treatment to splash, created 2D FX bubbles and cavitation under water, created underwater environment and treatment. Full breakdown from lighting slapcomp through compositing process to final comp.

00:14 – 00:15 – RWBY Vol. 6, Ep. 3 – Composited, created 2D FX for underwater bubbles, ripples, and cavitation, designed underwater color treatment.

00:15 – 00:24 – RWBY Vol. 6, Ep. 4 – Composited, created 2D FX for shock wave, integrated and created color treatment of VFX.

00:24 – 00:27 – RWBY Vol. 6, Ep. 7 – Composited, designed look and color treatment to create compositing template for scene, added additional background buildings. Difference shown between lighting slapcomp and final comp.

00:25 – 00:31 – Marvin – Original mixed media animation with hand drawn characters, stop-motion animated sets, and digitally added textures and effects.

00:31 – 00:37 – Gen:Lock Season 1, Ep. 8 – Composited, added hitsparks and dust on spider mech impact. Difference shown between lighting slapcomp and final comp.

00:37 – 00:38 – Red Vs. Blue Season 17, Ep. 12 – Composited, created and added smoking gun effect over gameplay footage.

00:38 – 00:50 – RWBY Vol. 6, Ep. 2 – Composited, designed look and color to create compositing template for scene, integrated and added color treatment to VFX Jinn Smoke. Full breakdown from lighting slapcomp through compositing process to final comp.

00:50 – 00:55 – RWBY Vol. 6, Ep. 13 – Animated still artwork using After Effects, added color treatment. Difference shown between original art and final comp.

00:55 – 01:01 – Good Boy – Original mixed media animation with hand drawn characters and filmed or stop motion animated sets.

01:01 – 01:14 – RWBY Vol. 6, Adam Trailer – Composited, adjusted shadow to be askew. Full breakdown from lighting slapcomp through compositing process to final comp.

01:14 – 01:17 – Red Vs. Blue Season 17, Ep. 9 – Composited, created and added bullet trail/dissipating bullet trail.

01:17 – 01:31 – Marvin – Original mixed media animation with hand drawn characters, stop-motion animated sets, and digitally added textures and effects.

01:31 – 01:35 – Gen:Lock Season 1, Ep. 7 – Composited, designed look, color and treatments to create compositing template for scene, helped develop look of holograms passing through objects, integrated digital disturbance effect. Difference shown between lighting slapcomp and final comp.

01:35 – 01:39 – RWBY Vol 6, Ep. 12 – Composited, designed look and treatments to create compositing template for scene, integrated UI elements provided by art and designed/added animated elements on top. Difference shown between lighting slapcomp and final comp.

01:39 – 01:47 – Gen:Lock Season 1, Ep. 8 – Composited, designed look, color, and treatments to create compositing template for scene. Full breakdown from lighting slapcomp through compositing process to final comp.

01:47 – 01:50 – RWBY Vol. 6, Ep. 12 – Composited, designed look and color to create compositing template for scene, integrated aura breaking effects.

01:50 – 01:53 – Good Boy – Original mixed media animation with hand drawn characters integrated into, in this scene, photographed backgrounds.

01:53 – 01:55 – RWBY Vol. 6, Ep. 7 – Composited, added weapon glow trail. Difference shown between lighting slapcomp and final comp.

01:55 – 02:04 – RWBY Vol. 6, Ep. 5 – Composited, designed look, color, and snow to create compositing template for scene, added additional background elements. Full breakdown from lighting slapcomp through compositing process to final comp.

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